innomate — XR & AR Creative Production Studio
innomate is an XR creative production studio that helps brands and
agencies turn passive ads into interactive brand experiences. We build
AR, CGI, Fake OOH (FOOH), WebAR, Social AR, AR games, virtual try-ons,
3D product experiences and immersive campaigns — designed for the
camera, built to be shared, and engineered to win attention,
engagement and sales.
In a 3-second world, our campaigns deliver around 75 seconds of
engagement on average. We have delivered 500+ projects across 40+
markets for the world's leading brands, including McDonald's,
Mondelez, Mars, PepsiCo, Nestlé, Unilever, Oreo, M&M's, Disney+ and
Rockstar Energy, and we partner with agencies such as Wavemaker,
MediaCom, Saatchi & Saatchi, Starcom, Dentsu and DDB.
What innomate does — services
- Social Media AR: gamified, shareable AR lenses and filters that capture attention in 1–3 seconds.
- Fake OOH CGI (FOOH): hyper-real CGI videos engineered for massive viral potential.
- AR Games: addictive campaign experiences with leaderboards and rewards.
- AR Retail & POS: interactive point-of-sale that drives discovery and impulse purchase.
- AR Out of Home: turn static OOH and murals into interactive, measurable, viral moments.
- Virtual Try-Ons: try-before-you-buy experiences that boost confidence and lower returns.
- AI Ad Creatives: generate visuals and video at scale, then test, iterate and optimise — no photoshoot required.
- AR Mirrors: in-store virtual try-ons that engage, convert and reduce returns.
- Advisory & Workshops: XR strategy that identifies real business use cases without the hype.
Who we serve
Brands — we act as a strategic partner and use XR as a
performance tool (not hype) to drive engagement, leads and sales, with
measurable attention on every campaign.
Agencies — we support from RFP and pitch through to
global execution with cutting-edge ideas that win rooms and reliable,
collaborative delivery.
Campaign objectives & touchpoints
Objectives: reach, engagement, lead generation, gamification, sales,
and contests & raffles. Touchpoints: OOH, packaging, retail, POS,
social media and events. Our solutions adapt to the brief — from
awareness to conversion, from a billboard to a checkout — and integrate
across existing omnichannel campaigns.
Why immersive storytelling works
- 2x higher visual attention vs. standard formats.
- ~75s average engagement time.
- 3x better recall vs. other formats.
- 74% of Gen Z uses AR daily; 90%+ are interested in using AR filters.
- 73% of users say AR influences their purchase decisions.
- 33% share branded AR filters as user-generated content.
Sources: IAB AR Buyer's Guide; MarketSplash; Snap × Ipsos Augmentality
Shift; Deloitte Digital × Snap; Mindshare Layered.
Selected work
- Oreo × Minecraft AR Game (WebAR): 83.10s average engagement.
- M&M's AR mural: 12,702 uses in 3 weeks.
- Żołądkowa Gorzka AR packaging: 4,183 uses in the first 3 weeks from a QR on pack.
- Disney+ "The Bear" FOOH in Berlin: 10M+ views.
- Plus work for McDonald's, Rockstar Energy, Relab and I Love Marketing. See the full gallery at gallery.innomate.ar.
How we work
Our four-step process: (1) Ideation & Strategy, (2) Concept &
Design, (3) Production (CGI, AR engineering and creative direction), and
(4) Launch & Scale. Easier activations can launch in 2–3 weeks; more
advanced experiences typically take 4–6 weeks or more. You can get a
first concept within 24 hours.
Contact
Email: hello@innomate.ar.
Offices in Berlin, Germany (Lohmühlenstraße 65, 12435 Berlin) and
Warsaw, Poland (Varso Place, Chmielna 73, 00-801 Warszawa). Operating
worldwide.
Read the innomate blog for
insights on AR, CGI and immersive marketing.